SHADERGROUP

SHADERGROUP([path])

Type: Action

Category: Settings

Permission: N/A

Since Minecraft Version: v1.7.2

Since Version: v0.10.4

Minor: 10

API: 15

Patch: 4


Description

Sets the active shader group to the shader matching path

Can be one of the following shaders:

  • "spider"
  • "outline"
  • "desaturate"
  • "wobble"
  • "scan_pincushion"
  • "ntsc"
  • "creeper"
  • "color_convolve"
  • "blur"
  • "bits"
  • "blobs2"
  • "flip"
  • "invert"
  • "notch"
  • "antialias"
  • "entity_outline"
  • "bumpy"
  • "sobel"
  • "art"
  • "blobs"
  • "fxaa"
  • "pencil"
  • "phosphor"
  • "deconverge"
  • "green"

You can also use "+" or "-" to toggle between shaders.

Returns the name of the selected shader.


Changelog
  • Added em v0.10.4:
  • Updated em v0.11.3: Use `"-"` to step backwards through shaders