List of Resources
See MKB through human eyesFilter by Category:
All Calculations Control Flow Equipped Armor Equipped Tool GUI Input Looking at Mod related Player Position Server Settings Time and Date Variables WorldFiltros ativos: Categoria: "Settings" Tipo: "Action"
BIND
ActionSet the specified key binding to the specified key code
Category: SettingsCAMERA
ActionSet the current camera mode, call with no arguments to toggle modes Can be one of the following values: * `0` for first person view * `1` for third person view, from behind * `2` for third person view, from the front
Category: SettingsCHATHEIGHT
ActionSet height of the Minecraft chat whilst ingame. `<value>` has to be between `20` and `180`.
Category: SettingsCHATHEIGHTFOCUSED
ActionSet height of the Minecraft chat whilst in the chat GUI. `<value>` has to be between `20` and `180`.
Category: SettingsCHATOPACITY
ActionSet opacity of the Minecraft chat. `<value>` has to be between `10` and `100`.
Category: SettingsCHATSCALE
ActionSet scale of the Minecraft chat. `<value>` has to be between `0` and `100`.
Category: SettingsCHATVISIBLE
ActionSet visibility of minecraft chat. By default it toggles between Shown and Hidden. Can be one of the following values: * `"show"` or `0` for __Shown__ * `"commands"` or `1` for __Commands Only__ * `"hidden"` or `2` for __Hiddenn__ Returns the new visibility state.
Category: SettingsCHATWIDTH
ActionSet width of the Minecraft chat. `<value>` has to be between `40` and `320`.
Category: SettingsFOG
ActionToggles render distance, or optionally specify render distance Can be one of the following values: * `"far"` for 16 chunks * `"normal"` for 8 chunks * `"short"` for 4 chunks * `"tiny"` for 2 chunks Alternatively the amount of chunks (up to 16) can also be specified directly
Category: SettingsFOV
ActionSets the FOV angle in degrees, specifying time causes the value to change smoothly. `<value>` has to be between `70` and `110`.
Category: SettingsGAMMA
ActionSets the brightness value (percent), specifying time causes the value to change smoothly. `<value>` has to be between `0` and `200`.
Category: SettingsLOOK
ActionFaces the player in the specified direction, prefix angles with + or - for relative moves. If you want to look at a `<yaw>` value as seen in the F3 debug screen, you will have to add 180 to it. The `[time]` is parsed as a float value and then used as seconds. Alternative syntax: `LOOK(<direction>,[time])` `<direction>` can be one of the following values: * `"north"` * `"east"` * `"south"` * `"west"` * `"near"`
Category: SettingsLOOKS
ActionSmoothly turnes the player to the specified direction, prefix angles with + or - for relative moves If you want to look at a `<yaw>` value as seen in the F3 debug screen, you will have to add 180 to it. The `[time]` is parsed as a float value and then used as seconds. Alternative syntax: `LOOKS(<direction>,[time])` `<direction>` can be one of the following values: * `"north"` * `"east"` * `"south"` * `"west"` * `"near"`
Category: SettingsMUSIC
ActionSets the music volume, specifying time causes the value to change smoothly. `<value>` has to be between `0` and `100`.
Category: SettingsRELOADRESOURCES
ActionReloads resource packs, same as pressing F3 + T
Category: SettingsRESOURCEPACKS
ActionSets the resource pack stack to the order matching the specified patterns
Category: SettingsSENSITIVITY
ActionSets the mouse sensitivity, specifying time causes the value to change smoothly. `<value>` has to be between `0` and `200`.
Category: SettingsSETRES
ActionSets the size of the minecraft game window. `<width>` has to be between `0` and `3840`. `<height>` has to be between `0` and `2160`.
Category: SettingsSHADERGROUP
ActionSets the active shader group to the shader matching path Can be one of the following shaders: * `"spider"` * `"outline"` * `"desaturate"` * `"wobble"` * `"scan_pincushion"` * `"ntsc"` * `"creeper"` * `"color_convolve"` * `"blur"` * `"bits"` * `"blobs2"` * `"flip"` * `"invert"` * `"notch"` * `"antialias"` * `"entity_outline"` * `"bumpy"` * `"sobel"` * `"art"` * `"blobs"` * `"fxaa"` * `"pencil"` * `"phosphor"` * `"deconverge"` * `"green"` You can also use `"+"` or `"-"` to toggle between shaders. Returns the name of the selected shader.
Category: SettingsVOLUME
ActionSets the sound volume for the specified category. `<value>` has to be between `0` and `100`. `[category]` can be one of the following values: * `"music"` * `"master"` * `"records"` * `"weather"` * `"blocks"` * `"hostile"` * `"neutral"` * `"players"` * `"ambient"`
Category: Settings