List of Resources
See MKB through human eyesFilter by Category:
All Calculations Control Flow Equipped Armor Equipped Tool GUI Input Looking at Mod related Player Position Server Settings Time and Date Variables WorldFiltros ativos: Categoria: "World"
BIOME
VariableBiome the Player is currently in. Can be one of the following values: * `Ocean` * `Plains` * `Desert` * `Extreme Hills` * `Forest` * `Taiga` * `Swampland` * `River` * `Hell` * `Sky` * `Frozen Ocean` * `Frozen River` * `Ice Plains` * `Ice Mountains` * `Mushroom Island` * `Mushroom Island Shore` * `Beach` * `Desert Hills` * `Forest Hills` * `Taiga Hills` * `Extreme Hills Edge` * `Jungle` * `Jungle Hills `
Category: WorldCHUNKUPDATES
VariableAmount of chunk updates
Category: WorldDAY
VariableNumber of day
Category: WorldDAYTICKS
VariableTICKS value modulo 24000 and shifted back 6000 so that 0 aligns with midnight
Category: WorldDAYTIME
VariableIngame time in the format hh:mm
Category: WorldDIMENSION
VariableDimension the Player is in. Can be one of the following values: * `NETHER` * `SURFACE` * `END` * `UNKNOWN`
Category: WorldDISCONNECT
ActionDisconnects from the current game or server
Category: WorldLOCALDIFFICULTY
VariableLocal difficulty of the world
Category: WorldPLACESIGN
ActionPlaces a sign in the world with the specified text (if you have one) - `[line1]` to `[line4]` specifies the content for each sign line - `[showgui]` should be `true` if you want to continue editing the text
Category: WorldPLAYSOUND
ActionPlays the specified sound. If the `<sound>` starts with `"custom."` it looks inside an folder `sounds` inside the macros config folder. `[volume]` has to be betweem `0` and `100`
Category: WorldRAIN
VariableRain level
Category: WorldRESPAWN
ActionRespawns the player if you are dead
Category: WorldSEED
VariableSeed of the world (only available in SP)
Category: WorldTICKS
Variablecurrent world time value (which will be a static number if doDayNightCycle game rule is false)
Category: WorldTOTALTICKS
Variablecurrent total world time (which increases all the time regardless of the gamerule doDayNightCycle)
Category: World