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Filtros ativos: Categoria: "Player" Tipo: "Variable"

ARMOUR
Variable

Armour points (each icon equals 2 points)

Category: Player
CANFLY
Variable

Whether the Player can fly

Category: Player
DISPLAYNAME
Variable

Player's displayname

Category: Player
FLYING
Variable

Whether the Player is flying

Category: Player
GAMEMODE
Variable

Gamemode of the player as a string. Can be one of the following values: * `SURVIVAL` * `CREATIVE` * `ADVENTURE` * `SPECTATOR`

Category: Player
HEALTH
Variable

Health points (each icon equals 2 points)

Category: Player
HUNGER
Variable

Hunger points (each icon equals 2 points)

Category: Player
LEVEL
Variable

XP level

Category: Player
LIGHT
Variable

Light level at current location

Category: Player
MODE
Variable

Gamemode of the player as a number. Can be one of the following values: * `0` for Survival * `1` for Creative * `2` for Adventure * `3` for Spectator

Category: Player
OXYGEN
Variable

Air Level (from 0 to 300)

Category: Player
PLAYER
Variable

Player's name

Category: Player
RESOURCEPACKS[]
Variable

Array of selected resource packs

Category: Player
SATURATION
Variable

Saturation level (normally hidden from the Player)

Category: Player
SHADERGROUP
Variable

Selected shader

Category: Player
SHADERGROUPS[]
Variable

Array of available shaders

Category: Player
TOTALXP
Variable

Total amount of experience points

Category: Player
UUID
Variable

UUID of the Player

Category: Player
VEHICLE
Variable

Vehicle type Can be one of the following values: * `Minecart` * `Boat` * `Horse` * `Mule` * `Skeleton Horse` * `Zombie Horse` * `Llama` * `Pig`

Category: Player
VEHICLEHEALTH
Variable

Vehicle health

Category: Player
XP
Variable

Current amount of experience points

Category: Player