List of Resources
See MKB through human eyesFilter by Category:
All Calculations Control Flow Equipped Armor Equipped Tool GUI Input Looking at Mod related Player Position Server Settings Time and Date Variables WorldSERVERMOTD
VariableMotto of the day of the server
Category: ServerSERVERNAME
VariableName of the server
Category: ServerSET
ActionSets the value of `<target>` to `[value]`. Returns the value.
Category: VariablesSETLABEL
ActionSets the text (and optionally binding) of the specified label
Category: Mod relatedSETPROPERTY
ActionSets the value of the specified property on the specified GUI control The values set with this action are not saved until you edit the control manually. The following properties are available for each control: * __Button__ * `"visible"` * `"hotkey"` * `"text"` * `"hide"` * `"sticky"` * `"colour"` * `"background"` * __Icon__ * `"visible"` * `"align"` * `"scale"` * `"damage"` * `"background"` * __Label__ * `"visible"` * `"align"` * `"text"` * `"binding"` * `"shadow"` * `"colour"` * `"background"` * __Custom Gui__ * `"visible"` * `"layout"` * `"width"` * `"heigth"` * __Playback Status__ * `"visible"` * __Progress Bar__ * `"visible"` * `"expression"` * `"style"` * `"min"` * `"max"` * `"calcmin"` * `"calcmax"` * `"colour"` * `"background"` * __Slider__ * `"visible"` * `"binding"` * `"hotkeydec"` * `"hotkeyinc"` * `"min"` * `"max"` * `"calcmin"` * `"calcmax"` * `"colour"` * `"background"` * __Textarea__ * `"visible"` * `"lifespan"` * `"colour"` `"colour"` properties support hex color codes in the format of `rgb`, `rrggbb`, or `aarrggbb`. Alternatively they support the following color names: * `ALICEBLUE` * `ANTIQUEWHITE` * `AQUA` * `AQUAMARINE` * `AZURE` * `BEIGE` * `BISQUE` * `BLACK` * `BLANCHEDALMOND` * `BLUE` * `BLUEVIOLET` * `BROWN` * `BURLYWOOD` * `CADETBLUE` * `CHARTREUSE` * `CHOCOLATE` * `CORAL` * `CORNFLOWERBLUE` * `CORNSILK` * `CRIMSON` * `CYAN` * `DARKBLUE` * `DARKCYAN` * `DARKGOLDENROD` * `DARKGREEN` * `DARKGREY` * `DARKKHAKI` * `DARKMAGENTA` * `DARKOLIVEGREEN` * `DARKORANGE` * `DARKORCHID` * `DARKRED` * `DARKSALMON` * `DARKSEAGREEN` * `DARKSLATEBLUE` * `DARKSLATEGREY` * `DARKTURQUOISE` * `DARKVIOLET` * `DEEPPINK` * `DEEPSKYBLUE` * `DIMGREY` * `DODGERBLUE` * `FIREBRICK` * `FLORALWHITE` * `FORESTGREEN` * `FUCHSIA` * `GAINSBORO` * `GHOSTWHITE` * `GOLD` * `GOLDENROD` * `GREEN` * `GREENYELLOW` * `GREY` * `HONEYDEW` * `HOTPINK` * `INDIANRED` * `INDIGO` * `IVORY` * `KHAKI` * `LAVENDER` * `LAVENDERBLUSH` * `LAWNGREEN` * `LEMONCHIFFON` * `LIGHTBLUE` * `LIGHTCORAL` * `LIGHTCYAN` * `LIGHTGOLDENRODYELLOW` * `LIGHTGREEN` * `LIGHTGREY` * `LIGHTPINK` * `LIGHTSALMON` * `LIGHTSEAGREEN` * `LIGHTSKYBLUE` * `LIGHTSLATEGREY` * `LIGHTSTEELBLUE` * `LIGHTYELLOW` * `LIME` * `LIMEGREEN` * `LINEN` * `MAROON` * `MEDIUMAQUAMARINE` * `MEDIUMBLUE` * `MEDIUMORCHID` * `MEDIUMPURPLE` * `MEDIUMSEAGREEN` * `MEDIUMSLATEBLUE` * `MEDIUMSPRINGGREEN` * `MEDIUMTURQUOISE` * `MEDIUMVIOLETRED` * `MIDNIGHTBLUE` * `MINECRAFT_AQUA` * `MINECRAFT_BLACK` * `MINECRAFT_BLUE` * `MINECRAFT_CYAN` * `MINECRAFT_DARKGREY` * `MINECRAFT_GOLD` * `MINECRAFT_GREEN` * `MINECRAFT_GREY` * `MINECRAFT_LIGHTBLUE` * `MINECRAFT_LIGHTGREEN` * `MINECRAFT_LIGHTRED` * `MINECRAFT_MAGENTA` * `MINECRAFT_PURPLE` * `MINECRAFT_RED` * `MINECRAFT_WHITE` * `MINECRAFT_YELLOW` * `MINTCREAM` * `MISTYROSE` * `MOCCASIN` * `NAVAJOWHITE` * `NAVY` * `OLDLACE` * `OLIVE` * `OLIVEDRAB` * `ORANGE` * `ORANGERED` * `ORCHID` * `PALEGOLDENROD` * `PALEGREEN` * `PALETURQUOISE` * `PALEVIOLETRED` * `PAPAYAWHIP` * `PEACHPUFF` * `PERU` * `PINK` * `PLUM` * `POWDERBLUE` * `PURPLE` * `RED` * `ROSYBROWN` * `ROYALBLUE` * `SADDLEBROWN` * `SALMON` * `SANDYBROWN` * `SEAGREEN` * `SEASHELL` * `SIENNA` * `SILVER` * `SKYBLUE` * `SLATEBLUE` * `SLATEGREY` * `SNOW` * `SPRINGGREEN` * `STEELBLUE` * `TAN` * `TEAL` * `THISTLE` * `TOMATO` * `TURQUOISE` * `VIOLET` * `WHEAT` * `WHITE` * `WHITESMOKE` * `YELLOW` * `YELLOWGREEN`
Category: Mod relatedSETRES
ActionSets the size of the minecraft game window. `<width>` has to be between `0` and `3840`. `<height>` has to be between `0` and `2160`.
Category: SettingsSETSLOTITEM
ActionCreative mode only, set the contents of a hot bar slot
Category: GUISHADERGROUP
ActionSets the active shader group to the shader matching path Can be one of the following shaders: * `"spider"` * `"outline"` * `"desaturate"` * `"wobble"` * `"scan_pincushion"` * `"ntsc"` * `"creeper"` * `"color_convolve"` * `"blur"` * `"bits"` * `"blobs2"` * `"flip"` * `"invert"` * `"notch"` * `"antialias"` * `"entity_outline"` * `"bumpy"` * `"sobel"` * `"art"` * `"blobs"` * `"fxaa"` * `"pencil"` * `"phosphor"` * `"deconverge"` * `"green"` You can also use `"+"` or `"-"` to toggle between shaders. Returns the name of the selected shader.
Category: SettingsSHADERGROUP
VariableSelected shader
Category: PlayerSHADERGROUPS[]
VariableArray of available shaders
Category: Player~SHIFT
VariableWhether the Shift key was pressed at the start of the script
Category: InputSHIFT
VariableWhether the Shift key is pressed
Category: InputSHOWGUI
ActionShow a custom gui screen, creates it if it doesn't exist. Set `[macro_keys]` to `true` when macro keys should still work.
Category: Mod relatedSHUTDOWN
REPL CommandShut down the minecraft client
Category: N/ASIGNTEXT[]
VariableArray of lines on a sign the Player is looking at
Category: Looking atSLOT
ActionSelects the specified slot on the hot bar
Category: GUISLOTCLICK
ActionSimulates clicking on the specified slot in the current GUI `<slot>` can be `-999` to drop the previously selected item. `[button]` can be either `"left"` for left-click or `"right"` for right-click `[shift]` should be `true` if you want to shift-click
Category: GUISOUND
VariableMaster Volume level
Category: SettingsSPLIT
ActionSplits the supplied `<source>` string on every `<delimiter>` into `<output[]>`. Returns the output array.
Category: VariablesSPRINT
ActionSets the player state to sprinting if sufficient stamina (food)
Category: InputSQRT
ActionCalculate the rounded square root of `<value>` and store it in `<#outvar>`. Returns the result.
Category: CalculationsSTACKSIZE
VariableStack size of the equipped item
Category: Equipped ToolSTOP
ActionStops the current macro, or macros matching the specified ID For stopping all macros you can use either `"all"` or `"*"`. The ID of a script is displayed in the "Macro Activate" screen, and will be always the task name, when it was started through [EXEC](/docs/actions/exec), or the name of the key/button, if it was started with file includes ($$<file.txt>) or ran directly from a key/button.
Category: Control FlowSTORE
ActionStores a value into one of the predefined parameter lists Currently only `"place"` is allowed for `<type>` Your current location will be saved into the `$$p` list
Category: Mod relatedSTOREOVER
ActionStores a value into one of the predefined parameter lists and overwrites an entry if it already exists Currently only `"place"` is allowed for `<type>` Your current location will be saved into the `$$p` list
Category: Mod related