List of Resources

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All Calculations Control Flow Equipped Armor Equipped Tool GUI Input Looking at Mod related Player Position Server Settings Time and Date Variables World
TRACE_WET
Variable

No description.

Category: N/A
TRACEX
Variable

X position

Category: N/A
TRACEY
Variable

Y position

Category: N/A
TRACEZ
Variable

Z position

Category: N/A
TYPE
Action

Injects the specified key sequence directly into the keyboard buffer at a rate of 1 key per tick

Category: Input
UCASE
Action

Converts the input string to upper case and stores it in output. Returns the output.

Category: Calculations
UNIMPORT
Action

Remove the specified configuration overlay if active

Category: Mod related
UNIQUEID
Variable

Returns a new UUID everytime it is accessed.

Category: Mod related
UNSAFE
Action

Begins an `UNSAFE` block with maximum executions set to `<executions>`. `<executions>` has to be between `0` and `10000`. Default is `100`.

Category: Control Flow
UNSET
Action

Un-sets the specified `<flag>` variable.

Category: Variables
UNSPRINT
Action

Sets the player state to not sprinting

Category: Input
UNTIL
Action

Completes a loop started with DO but exits the loop if `<condition>` is met.

Category: Control Flow
UUID
Variable

UUID of the Player

Category: Player
VARNAME
Variable

Contains the variable name.

Category: N/A
VEHICLE
Variable

Vehicle type Can be one of the following values: * `Minecart` * `Boat` * `Horse` * `Mule` * `Skeleton Horse` * `Zombie Horse` * `Llama` * `Pig`

Category: Player
VEHICLEHEALTH
Variable

Vehicle health

Category: Player
VERSION
REPL Command

Displays current version

Category: N/A
VOLUME
Action

Sets the sound volume for the specified category. `<value>` has to be between `0` and `100`. `[category]` can be one of the following values: * `"music"` * `"master"` * `"records"` * `"weather"` * `"blocks"` * `"hostile"` * `"neutral"` * `"players"` * `"ambient"`

Category: Settings
WAIT
Action

Pauses the script for the time (in seconds) specified, suffix `ms` for a wait in milliseconds or `t` to wait in ticks. It is not possible to wait less than the duration of a tick (`~50ms`), because the mod checks each tick if it should continue.

Category: Control Flow
WALKTO
Action

Was never offically in the mod.

Category: Player
WEATHERVOLUME
Variable

Volume level for Weather

Category: Settings
WHILE
Action

Completes a loop started with DO but exits the loop if `<condition>` is not met

Category: Control Flow
WHOAMI
REPL Command

Displays current user name

Category: N/A
XP
Variable

Current amount of experience points

Category: Player
XPOS
Variable

Position in X direction

Category: Position