List of Resources
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All Calculations Control Flow Equipped Armor Equipped Tool GUI Input Looking at Mod related Player Position Server Settings Time and Date Variables WorldTRACE_WET
VariableNo description.
Category: N/ATRACEX
VariableX position
Category: N/ATRACEY
VariableY position
Category: N/ATRACEZ
VariableZ position
Category: N/ATYPE
ActionInjects the specified key sequence directly into the keyboard buffer at a rate of 1 key per tick
Category: InputUCASE
ActionConverts the input string to upper case and stores it in output. Returns the output.
Category: CalculationsUNIMPORT
ActionRemove the specified configuration overlay if active
Category: Mod relatedUNIQUEID
VariableReturns a new UUID everytime it is accessed.
Category: Mod relatedUNSAFE
ActionBegins an `UNSAFE` block with maximum executions set to `<executions>`. `<executions>` has to be between `0` and `10000`. Default is `100`.
Category: Control FlowUNSET
ActionUn-sets the specified `<flag>` variable.
Category: VariablesUNSPRINT
ActionSets the player state to not sprinting
Category: InputUNTIL
ActionCompletes a loop started with DO but exits the loop if `<condition>` is met.
Category: Control FlowUUID
VariableUUID of the Player
Category: PlayerVARNAME
VariableContains the variable name.
Category: N/AVEHICLE
VariableVehicle type Can be one of the following values: * `Minecart` * `Boat` * `Horse` * `Mule` * `Skeleton Horse` * `Zombie Horse` * `Llama` * `Pig`
Category: PlayerVEHICLEHEALTH
VariableVehicle health
Category: PlayerVERSION
REPL CommandDisplays current version
Category: N/AVOLUME
ActionSets the sound volume for the specified category. `<value>` has to be between `0` and `100`. `[category]` can be one of the following values: * `"music"` * `"master"` * `"records"` * `"weather"` * `"blocks"` * `"hostile"` * `"neutral"` * `"players"` * `"ambient"`
Category: SettingsWAIT
ActionPauses the script for the time (in seconds) specified, suffix `ms` for a wait in milliseconds or `t` to wait in ticks. It is not possible to wait less than the duration of a tick (`~50ms`), because the mod checks each tick if it should continue.
Category: Control FlowWALKTO
ActionWas never offically in the mod.
Category: PlayerWEATHERVOLUME
VariableVolume level for Weather
Category: SettingsWHILE
ActionCompletes a loop started with DO but exits the loop if `<condition>` is not met
Category: Control FlowWHOAMI
REPL CommandDisplays current user name
Category: N/AXP
VariableCurrent amount of experience points
Category: PlayerXPOS
VariablePosition in X direction
Category: Position