List of Resources

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Filtros ativos: Tipo: "Action"

PLACESIGN
Action

Places a sign in the world with the specified text (if you have one) - `[line1]` to `[line4]` specifies the content for each sign line - `[showgui]` should be `true` if you want to continue editing the text

Category: World
PLAYSOUND
Action

Plays the specified sound. If the `<sound>` starts with `"custom."` it looks inside an folder `sounds` inside the macros config folder. `[volume]` has to be betweem `0` and `100`

Category: World
POP
Action

Removes the last entry from the end of `<array[]>` and stores it in `<outvar>`. Returns the popped element.

Category: Variables
POPUPMESSAGE
Action

Display a message in the area above the hotbar The `<message>` can contain color codes. If `[animate]` is set to true the message will animate through different colors

Category: GUI
PRESS
Action

Injects the specified key event directly into the keyboard buffer for 1 tick

Category: Input
PROMPT
Action

Displays a prompt (or prompts) by parsing the params in paramstring. Returns the result. `<paramstring>` can be any of the [parameters](/docs/parameters).

Category: Mod related
PUSH
Action

Appends `<value>` to the end of `<array[]>`

Category: Variables
PUT
Action

Inserts `<value>` at the first empty point in `<array[]>`.

Category: Variables
RANDOM
Action

Assigns a random number between min and max to target. Returns the value.

Category: Calculations
REGEXREPLACE
Action

Replace all matches of `<pattern>` with `[replace]` in `<&subject>`. Returns the new string.

Category: Calculations
RELOADRESOURCES
Action

Reloads resource packs, same as pressing F3 + T

Category: Settings
REPL
Action

Access the REPL interface. [Commands for the REPL have their own page](/docs/commands)

Category: Mod related
REPLACE
Action

Replace all occurrences of `<search>` with `[replace]` in `<&subject>`. Returns the new string.

Category: Calculations
RESOURCEPACK
Action

No description.

Category: N/A
RESOURCEPACKS
Action

Sets the resource pack stack to the order matching the specified patterns

Category: Settings
RESPAWN
Action

Respawns the player if you are dead

Category: World
SELECTCHANNEL
Action

No description.

Category: N/A
SENDMESSAGE
Action

No description.

Category: N/A
SENSITIVITY
Action

Sets the mouse sensitivity, specifying time causes the value to change smoothly. `<value>` has to be between `0` and `200`.

Category: Settings
SET
Action

Sets the value of `<target>` to `[value]`. Returns the value.

Category: Variables
SETLABEL
Action

Sets the text (and optionally binding) of the specified label

Category: Mod related
SETPROPERTY
Action

Sets the value of the specified property on the specified GUI control The values set with this action are not saved until you edit the control manually. The following properties are available for each control: * __Button__ * `"visible"` * `"hotkey"` * `"text"` * `"hide"` * `"sticky"` * `"colour"` * `"background"` * __Icon__ * `"visible"` * `"align"` * `"scale"` * `"damage"` * `"background"` * __Label__ * `"visible"` * `"align"` * `"text"` * `"binding"` * `"shadow"` * `"colour"` * `"background"` * __Custom Gui__ * `"visible"` * `"layout"` * `"width"` * `"heigth"` * __Playback Status__ * `"visible"` * __Progress Bar__ * `"visible"` * `"expression"` * `"style"` * `"min"` * `"max"` * `"calcmin"` * `"calcmax"` * `"colour"` * `"background"` * __Slider__ * `"visible"` * `"binding"` * `"hotkeydec"` * `"hotkeyinc"` * `"min"` * `"max"` * `"calcmin"` * `"calcmax"` * `"colour"` * `"background"` * __Textarea__ * `"visible"` * `"lifespan"` * `"colour"` `"colour"` properties support hex color codes in the format of `rgb`, `rrggbb`, or `aarrggbb`. Alternatively they support the following color names: * `ALICEBLUE` * `ANTIQUEWHITE` * `AQUA` * `AQUAMARINE` * `AZURE` * `BEIGE` * `BISQUE` * `BLACK` * `BLANCHEDALMOND` * `BLUE` * `BLUEVIOLET` * `BROWN` * `BURLYWOOD` * `CADETBLUE` * `CHARTREUSE` * `CHOCOLATE` * `CORAL` * `CORNFLOWERBLUE` * `CORNSILK` * `CRIMSON` * `CYAN` * `DARKBLUE` * `DARKCYAN` * `DARKGOLDENROD` * `DARKGREEN` * `DARKGREY` * `DARKKHAKI` * `DARKMAGENTA` * `DARKOLIVEGREEN` * `DARKORANGE` * `DARKORCHID` * `DARKRED` * `DARKSALMON` * `DARKSEAGREEN` * `DARKSLATEBLUE` * `DARKSLATEGREY` * `DARKTURQUOISE` * `DARKVIOLET` * `DEEPPINK` * `DEEPSKYBLUE` * `DIMGREY` * `DODGERBLUE` * `FIREBRICK` * `FLORALWHITE` * `FORESTGREEN` * `FUCHSIA` * `GAINSBORO` * `GHOSTWHITE` * `GOLD` * `GOLDENROD` * `GREEN` * `GREENYELLOW` * `GREY` * `HONEYDEW` * `HOTPINK` * `INDIANRED` * `INDIGO` * `IVORY` * `KHAKI` * `LAVENDER` * `LAVENDERBLUSH` * `LAWNGREEN` * `LEMONCHIFFON` * `LIGHTBLUE` * `LIGHTCORAL` * `LIGHTCYAN` * `LIGHTGOLDENRODYELLOW` * `LIGHTGREEN` * `LIGHTGREY` * `LIGHTPINK` * `LIGHTSALMON` * `LIGHTSEAGREEN` * `LIGHTSKYBLUE` * `LIGHTSLATEGREY` * `LIGHTSTEELBLUE` * `LIGHTYELLOW` * `LIME` * `LIMEGREEN` * `LINEN` * `MAROON` * `MEDIUMAQUAMARINE` * `MEDIUMBLUE` * `MEDIUMORCHID` * `MEDIUMPURPLE` * `MEDIUMSEAGREEN` * `MEDIUMSLATEBLUE` * `MEDIUMSPRINGGREEN` * `MEDIUMTURQUOISE` * `MEDIUMVIOLETRED` * `MIDNIGHTBLUE` * `MINECRAFT_AQUA` * `MINECRAFT_BLACK` * `MINECRAFT_BLUE` * `MINECRAFT_CYAN` * `MINECRAFT_DARKGREY` * `MINECRAFT_GOLD` * `MINECRAFT_GREEN` * `MINECRAFT_GREY` * `MINECRAFT_LIGHTBLUE` * `MINECRAFT_LIGHTGREEN` * `MINECRAFT_LIGHTRED` * `MINECRAFT_MAGENTA` * `MINECRAFT_PURPLE` * `MINECRAFT_RED` * `MINECRAFT_WHITE` * `MINECRAFT_YELLOW` * `MINTCREAM` * `MISTYROSE` * `MOCCASIN` * `NAVAJOWHITE` * `NAVY` * `OLDLACE` * `OLIVE` * `OLIVEDRAB` * `ORANGE` * `ORANGERED` * `ORCHID` * `PALEGOLDENROD` * `PALEGREEN` * `PALETURQUOISE` * `PALEVIOLETRED` * `PAPAYAWHIP` * `PEACHPUFF` * `PERU` * `PINK` * `PLUM` * `POWDERBLUE` * `PURPLE` * `RED` * `ROSYBROWN` * `ROYALBLUE` * `SADDLEBROWN` * `SALMON` * `SANDYBROWN` * `SEAGREEN` * `SEASHELL` * `SIENNA` * `SILVER` * `SKYBLUE` * `SLATEBLUE` * `SLATEGREY` * `SNOW` * `SPRINGGREEN` * `STEELBLUE` * `TAN` * `TEAL` * `THISTLE` * `TOMATO` * `TURQUOISE` * `VIOLET` * `WHEAT` * `WHITE` * `WHITESMOKE` * `YELLOW` * `YELLOWGREEN`

Category: Mod related
SETRES
Action

Sets the size of the minecraft game window. `<width>` has to be between `0` and `3840`. `<height>` has to be between `0` and `2160`.

Category: Settings
SETSLOTITEM
Action

Creative mode only, set the contents of a hot bar slot

Category: GUI
SHADERGROUP
Action

Sets the active shader group to the shader matching path Can be one of the following shaders: * `"spider"` * `"outline"` * `"desaturate"` * `"wobble"` * `"scan_pincushion"` * `"ntsc"` * `"creeper"` * `"color_convolve"` * `"blur"` * `"bits"` * `"blobs2"` * `"flip"` * `"invert"` * `"notch"` * `"antialias"` * `"entity_outline"` * `"bumpy"` * `"sobel"` * `"art"` * `"blobs"` * `"fxaa"` * `"pencil"` * `"phosphor"` * `"deconverge"` * `"green"` You can also use `"+"` or `"-"` to toggle between shaders. Returns the name of the selected shader.

Category: Settings