List of Resources
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All Calculations Control Flow Equipped Armor Equipped Tool GUI Input Looking at Mod related Player Position Server Settings Time and Date Variables WorldFiltros ativos: Tipo: "Action"
PLACESIGN
ActionPlaces a sign in the world with the specified text (if you have one) - `[line1]` to `[line4]` specifies the content for each sign line - `[showgui]` should be `true` if you want to continue editing the text
Category: WorldPLAYSOUND
ActionPlays the specified sound. If the `<sound>` starts with `"custom."` it looks inside an folder `sounds` inside the macros config folder. `[volume]` has to be betweem `0` and `100`
Category: WorldPOP
ActionRemoves the last entry from the end of `<array[]>` and stores it in `<outvar>`. Returns the popped element.
Category: VariablesPOPUPMESSAGE
ActionDisplay a message in the area above the hotbar The `<message>` can contain color codes. If `[animate]` is set to true the message will animate through different colors
Category: GUIPRESS
ActionInjects the specified key event directly into the keyboard buffer for 1 tick
Category: InputPROMPT
ActionDisplays a prompt (or prompts) by parsing the params in paramstring. Returns the result. `<paramstring>` can be any of the [parameters](/docs/parameters).
Category: Mod relatedPUSH
ActionAppends `<value>` to the end of `<array[]>`
Category: VariablesPUT
ActionInserts `<value>` at the first empty point in `<array[]>`.
Category: VariablesRANDOM
ActionAssigns a random number between min and max to target. Returns the value.
Category: CalculationsREGEXREPLACE
ActionReplace all matches of `<pattern>` with `[replace]` in `<&subject>`. Returns the new string.
Category: CalculationsRELOADRESOURCES
ActionReloads resource packs, same as pressing F3 + T
Category: SettingsREPL
ActionAccess the REPL interface. [Commands for the REPL have their own page](/docs/commands)
Category: Mod relatedREPLACE
ActionReplace all occurrences of `<search>` with `[replace]` in `<&subject>`. Returns the new string.
Category: CalculationsRESOURCEPACK
ActionNo description.
Category: N/ARESOURCEPACKS
ActionSets the resource pack stack to the order matching the specified patterns
Category: SettingsRESPAWN
ActionRespawns the player if you are dead
Category: WorldSELECTCHANNEL
ActionNo description.
Category: N/ASENDMESSAGE
ActionNo description.
Category: N/ASENSITIVITY
ActionSets the mouse sensitivity, specifying time causes the value to change smoothly. `<value>` has to be between `0` and `200`.
Category: SettingsSET
ActionSets the value of `<target>` to `[value]`. Returns the value.
Category: VariablesSETLABEL
ActionSets the text (and optionally binding) of the specified label
Category: Mod relatedSETPROPERTY
ActionSets the value of the specified property on the specified GUI control The values set with this action are not saved until you edit the control manually. The following properties are available for each control: * __Button__ * `"visible"` * `"hotkey"` * `"text"` * `"hide"` * `"sticky"` * `"colour"` * `"background"` * __Icon__ * `"visible"` * `"align"` * `"scale"` * `"damage"` * `"background"` * __Label__ * `"visible"` * `"align"` * `"text"` * `"binding"` * `"shadow"` * `"colour"` * `"background"` * __Custom Gui__ * `"visible"` * `"layout"` * `"width"` * `"heigth"` * __Playback Status__ * `"visible"` * __Progress Bar__ * `"visible"` * `"expression"` * `"style"` * `"min"` * `"max"` * `"calcmin"` * `"calcmax"` * `"colour"` * `"background"` * __Slider__ * `"visible"` * `"binding"` * `"hotkeydec"` * `"hotkeyinc"` * `"min"` * `"max"` * `"calcmin"` * `"calcmax"` * `"colour"` * `"background"` * __Textarea__ * `"visible"` * `"lifespan"` * `"colour"` `"colour"` properties support hex color codes in the format of `rgb`, `rrggbb`, or `aarrggbb`. Alternatively they support the following color names: * `ALICEBLUE` * `ANTIQUEWHITE` * `AQUA` * `AQUAMARINE` * `AZURE` * `BEIGE` * `BISQUE` * `BLACK` * `BLANCHEDALMOND` * `BLUE` * `BLUEVIOLET` * `BROWN` * `BURLYWOOD` * `CADETBLUE` * `CHARTREUSE` * `CHOCOLATE` * `CORAL` * `CORNFLOWERBLUE` * `CORNSILK` * `CRIMSON` * `CYAN` * `DARKBLUE` * `DARKCYAN` * `DARKGOLDENROD` * `DARKGREEN` * `DARKGREY` * `DARKKHAKI` * `DARKMAGENTA` * `DARKOLIVEGREEN` * `DARKORANGE` * `DARKORCHID` * `DARKRED` * `DARKSALMON` * `DARKSEAGREEN` * `DARKSLATEBLUE` * `DARKSLATEGREY` * `DARKTURQUOISE` * `DARKVIOLET` * `DEEPPINK` * `DEEPSKYBLUE` * `DIMGREY` * `DODGERBLUE` * `FIREBRICK` * `FLORALWHITE` * `FORESTGREEN` * `FUCHSIA` * `GAINSBORO` * `GHOSTWHITE` * `GOLD` * `GOLDENROD` * `GREEN` * `GREENYELLOW` * `GREY` * `HONEYDEW` * `HOTPINK` * `INDIANRED` * `INDIGO` * `IVORY` * `KHAKI` * `LAVENDER` * `LAVENDERBLUSH` * `LAWNGREEN` * `LEMONCHIFFON` * `LIGHTBLUE` * `LIGHTCORAL` * `LIGHTCYAN` * `LIGHTGOLDENRODYELLOW` * `LIGHTGREEN` * `LIGHTGREY` * `LIGHTPINK` * `LIGHTSALMON` * `LIGHTSEAGREEN` * `LIGHTSKYBLUE` * `LIGHTSLATEGREY` * `LIGHTSTEELBLUE` * `LIGHTYELLOW` * `LIME` * `LIMEGREEN` * `LINEN` * `MAROON` * `MEDIUMAQUAMARINE` * `MEDIUMBLUE` * `MEDIUMORCHID` * `MEDIUMPURPLE` * `MEDIUMSEAGREEN` * `MEDIUMSLATEBLUE` * `MEDIUMSPRINGGREEN` * `MEDIUMTURQUOISE` * `MEDIUMVIOLETRED` * `MIDNIGHTBLUE` * `MINECRAFT_AQUA` * `MINECRAFT_BLACK` * `MINECRAFT_BLUE` * `MINECRAFT_CYAN` * `MINECRAFT_DARKGREY` * `MINECRAFT_GOLD` * `MINECRAFT_GREEN` * `MINECRAFT_GREY` * `MINECRAFT_LIGHTBLUE` * `MINECRAFT_LIGHTGREEN` * `MINECRAFT_LIGHTRED` * `MINECRAFT_MAGENTA` * `MINECRAFT_PURPLE` * `MINECRAFT_RED` * `MINECRAFT_WHITE` * `MINECRAFT_YELLOW` * `MINTCREAM` * `MISTYROSE` * `MOCCASIN` * `NAVAJOWHITE` * `NAVY` * `OLDLACE` * `OLIVE` * `OLIVEDRAB` * `ORANGE` * `ORANGERED` * `ORCHID` * `PALEGOLDENROD` * `PALEGREEN` * `PALETURQUOISE` * `PALEVIOLETRED` * `PAPAYAWHIP` * `PEACHPUFF` * `PERU` * `PINK` * `PLUM` * `POWDERBLUE` * `PURPLE` * `RED` * `ROSYBROWN` * `ROYALBLUE` * `SADDLEBROWN` * `SALMON` * `SANDYBROWN` * `SEAGREEN` * `SEASHELL` * `SIENNA` * `SILVER` * `SKYBLUE` * `SLATEBLUE` * `SLATEGREY` * `SNOW` * `SPRINGGREEN` * `STEELBLUE` * `TAN` * `TEAL` * `THISTLE` * `TOMATO` * `TURQUOISE` * `VIOLET` * `WHEAT` * `WHITE` * `WHITESMOKE` * `YELLOW` * `YELLOWGREEN`
Category: Mod relatedSETRES
ActionSets the size of the minecraft game window. `<width>` has to be between `0` and `3840`. `<height>` has to be between `0` and `2160`.
Category: SettingsSETSLOTITEM
ActionCreative mode only, set the contents of a hot bar slot
Category: GUISHADERGROUP
ActionSets the active shader group to the shader matching path Can be one of the following shaders: * `"spider"` * `"outline"` * `"desaturate"` * `"wobble"` * `"scan_pincushion"` * `"ntsc"` * `"creeper"` * `"color_convolve"` * `"blur"` * `"bits"` * `"blobs2"` * `"flip"` * `"invert"` * `"notch"` * `"antialias"` * `"entity_outline"` * `"bumpy"` * `"sobel"` * `"art"` * `"blobs"` * `"fxaa"` * `"pencil"` * `"phosphor"` * `"deconverge"` * `"green"` You can also use `"+"` or `"-"` to toggle between shaders. Returns the name of the selected shader.
Category: Settings