List of Resources

See MKB through human eyes
Filter by Type:
All Action Event Iterator Parameter REPL Command Variable
Filter by Category:
All Calculations Control Flow Equipped Armor Equipped Tool GUI Input Looking at Mod related Player Position Server Settings Time and Date Variables World
GAMEMODE
Variable

Gamemode of the player as a string. Can be one of the following values: * `SURVIVAL` * `CREATIVE` * `ADVENTURE` * `SPECTATOR`

Category: Player
GAMMA
Action

Sets the brightness value (percent), specifying time causes the value to change smoothly. `<value>` has to be between `0` and `200`.

Category: Settings
GAMMA
Variable

Brightness level

Category: Settings
GETID
Action

Gets the ID and optionally the data value of the block at the specified coordinates in the world. Returns the name of the block.

Category: Calculations
GETIDREL
Action

Gets the ID and optionally the data value of the block at the specified coordinates relative to the player. Returns the name of the block.

Category: Calculations
GETITEMINFO
Action

Gets the name and other info for the specified item id Returns the item name

Category: Calculations
GETPROPERTY
Action

Returns the value of the specified property from the specified GUI control The following properties are available for each control: * __Button__ * `"name"` * `"visible"` * `"hotkey"` * `"text"` * `"hide"` * `"sticky"` * `"colour"` * `"background"` * __Icon__ * `"name"` * `"visible"` * `"align"` * `"scale"` * `"damage"` * `"background"` * __Label__ * `"name"` * `"visible"` * `"align"` * `"text"` * `"binding"` * `"shadow"` * `"colour"` * `"background"` * __Custom Gui__ * `"name"` * `"visible"` * `"layout"` * `"width"` * `"heigth"` * __Playback Status__ * `"name"` * `"visible"` * __Progress Bar__ * `"name"` * `"visible"` * `"expression"` * `"style"` * `"min"` * `"max"` * `"calcmin"` * `"calcmax"` * `"colour"` * `"background"` * __Slider__ * `"name"` * `"visible"` * `"binding"` * `"hotkeydec"` * `"hotkeyinc"` * `"min"` * `"max"` * `"calcmin"` * `"calcmax"` * `"colour"` * `"background"` * __Textarea__ * `"name"` * `"visible"` * `"lifespan"` * `"colour"`

Category: Mod related
GETSLOT
Action

Gets the id of the slot containing an item matching the specified item id Returns the slot number

Category: GUI
GETSLOTITEM
Action

Gets information about the item in the specified slot Returns the item name

Category: GUI
GUI
Action

Opens the specified gui screen. If no `[name]` is specified it will close the currently open gui. Possible values: * `"chat"` * `"filterablechat"` * `"menu"` * `"inventory"` * `"options"` * `"video"` * `"controls"` * `"macrobind"` * `"macroplayback"` * `"macroconfig"` * `"texteditor"` * `"repl"`

Category: GUI
GUI
Variable

Name of the currently open GUI. Can be one of the following values: * `UNKNOWN` * `GUISTATS` * `GUISCREENADVANCEMENTS` * `GUICHAT` * `GUICOMMANDBLOCK` * `GUICONFIRMOPENLINK` * `GUICONTROLS` * `GUICREATEFLATWORLD` * `GUICREATEWORLD` * `GUICUSTOMIZESKIN` * `GUICUSTOMIZEWORLDSCREEN` * `GUIDISCONNECTED` * `GUIDOWNLOADTERRAIN` * `GUIENCHANTMENT` * `GUIERRORSCREEN` * `GUIFLATPRESETS` * `GUIGAMEOVER` * `GUIHOPPER` * `GUIINGAMEMENU` * `GUILANGUAGE` * `GUIMAINMENU` * `GUIMEMORYERRORSCREEN` * `GUIMERCHANT` * `GUIMULTIPLAYER` * `GUIOPTIONS` * `GUIREPAIR` * `GUISCREENADDSERVER` * `GUISCREENBOOK` * `GUISCREENCUSTOMIZEPRESETS` * `GUISCREENDEMO` * `GUISCREENOPTIONSSOUNDS` * `GUISCREENREALMSPROXY` * `GUISCREENRESOURCEPACKS` * `GUISCREENSERVERLIST` * `GUISCREENWORKING` * `GUISHARETOLAN` * `GUISLEEPMP` * `GUISNOOPER` * `GUIVIDEOSETTINGS` * `GUIWINGAME` * `GUIWORLDEDIT` * `GUIWORLDSELECTION` * `GUIYESNO` * `GUIBEACON` * `GUIBREWINGSTAND` * `GUICHEST` * `GUICONTAINERCREATIVE` * `GUICRAFTING` * `GUIDISPENSER` * `GUIEDITCOMMANDBLOCKMINECART` * `GUIEDITSIGN` * `GUIEDITSTRUCTURE` * `GUIFURNACE` * `GUIINVENTORY` * `GUISCREENHORSEINVENTORY` * `GUISHULKERBOX` * `SCREENCHATOPTIONS` * `GUICONNECTING`

Category: GUI
HEALTH
Variable

Health points (each icon equals 2 points)

Category: Player
HELMDAMAGE
Variable

Maximum uses of the Players helm

Category: Equipped Armor
HELMDURABILITY
Variable

Durability of the Players helm

Category: Equipped Armor
HELMID
Variable

ID of the Players helm

Category: Equipped Armor
HELMNAME
Variable

Displayname of the Players helm

Category: Equipped Armor
HELP
REPL Command

Displays help on the specified console command

Category: N/A
HIT
Variable

Type of the thing the Player is looking at Can be one of the following values: * `TILE` * `PLAYER` * `ENTITY` * `NONE`

Category: Looking at
HIT_AGE
Variable

No description.

Category: N/A
HIT_ATTACHED
Variable

No description.

Category: N/A
HIT_AXIS
Variable

No description.

Category: N/A
HIT_BITES
Variable

No description.

Category: N/A
HIT_CHECK_DECAY
Variable

No description.

Category: N/A
HIT_COLOR
Variable

No description.

Category: N/A
HIT_CONDITIONAL
Variable

No description.

Category: N/A